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Blade Pro Lesson FiveMe again.... are you tired of me yet???? By now, you should have a pretty good handle on navigating the Blade Pro interface, and how the environments and textures work, the bevel shapes, and the presets Now let's take a look at some of the sliders, these finetune your settings (in some ways it's not fine tuning, it's major adjustment!) Once again, our familiar Blade Pro interface with the numerals, for your perusing pleasure -
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Texture slider (slider #14) - This slider controls the
height or depth of the texture that you picked for button #3 Texture slider #14, on the other hand, controls how that texture bitmap is applied in relation to it's height off the image. Push the slider all the way to the left and the texture will be indented into the image, push it all the way to the right and the texture will raise off the image. Set the slider at 0 and you will probably see no texture at all, because you are telling Blade Pro to make the texture the same height as the image. Get it?
Gloss slider (slider #15) -
To be honest, this slider doesn't have a lot of effect most of the time. (Either that, or I haven't figure out how to apply it effectively!) The Blade Pro documentation says that lower values produce a chalky effect, and higher values produce a glossy effect. I tried every conceivable configuration on our basic gold button, had no effect whatsoever. Glare slider (slider #16) - The glare slider seems to work in conjunction with the gloss slider. Whereas the gloss slider controls the number of highlights, the glare slider controls the size of the highlights. Reflection slider (slider #17) -
This slider controls
the amount that the environment bitmap (button #4 This is one of my favorite presets, called buckled mirror. It makes a great framed border, the wider the better. Okay, enough sliders for now, go play some more, make a milk glass vase or something! |
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